Commit cd4e5540 authored by YONG-LIN SU's avatar YONG-LIN SU

add ignore

parent 272b38dc
/img/test
\ No newline at end of file
......@@ -9,7 +9,7 @@ namespace ETC_App1
{
internal static bool Authentication_1(string ID_in, string password_in) //使用者輸入的帳號密碼
{
MySqlConnection conn = new MySqlConnection("server=192.168.5.17;user=root;database=eye_test;port=3306;password=root;");//連線位置;使用者;資料庫;阜號;密碼;
MySqlConnection conn = new MySqlConnection("server=192.168.6.59;user=root;database=eye;port=3306;password=Ecom84253675;");//連線位置;使用者;資料庫;阜號;密碼;
conn.Open(); //連線資料庫
string sql_ID = String.Format("SELECT password FROM account WHERE username = \"{0}\"", ID_in);//輸入ID得到對應密碼
MySqlCommand cmd_ID = new MySqlCommand(sql_ID, conn); //下達SQL語法和資料庫連線
......
......@@ -100,8 +100,10 @@ namespace ETC_App1
//string filename = data[i].ContainsKey("帳單編號") && Images.ContainsKey(data[i]["帳單編號"]) ? /*data[i]["帳單編號"] = */Images[data[i]["帳單編號"]] : "";
string plate = data[i]["車牌號碼"].Replace("-", "");
Json json = File.Exists(filename) ? server.Process(filename) : new Json() { message2 = "影像遺失", lost1 = true, };
if (Images.ContainsKey(key) && !Processed.ContainsKey(key))
{
......
......@@ -19,8 +19,11 @@ namespace ETC_App1
{
public partial class ETCPictureCheckBox : UserControl
{
//private Image LostImage = new Bitmap("data" + Path.DirectorySeparatorChar + "lost.jpg");
private Image LostImage = new Bitmap("data" + Path.DirectorySeparatorChar + "lost.jpg");
private Image BrokeImage = new Bitmap("data" + Path.DirectorySeparatorChar + "broke.jpg");
public List<Json> Data = new List<Json>();
......
......@@ -18,14 +18,20 @@ namespace ETC_App1
if (!File.Exists("server.json"))
{
//server.Host = "192.168.6.58";
server.Host = "192.168.5.103";
server.Host = "192.168.6.59";
//server.Port = 80;
server.Port = 8001;
server.Port = 80;
server.Resource = "recognition";
Save();
}
else {
StreamReader f = new StreamReader("server.json");
server = JsonConvert.DeserializeObject<Server>(f.ReadToEnd());
f.Close();
}
else { server = JsonConvert.DeserializeObject<Server>("server.json"); }
}
public Json Process(string filename)
......@@ -58,7 +64,7 @@ namespace ETC_App1
{
StreamWriter stream = new StreamWriter("server.json");
stream.Write(JsonConvert.SerializeObject(server));
stream.Write(JsonConvert.SerializeObject(server,Formatting.Indented));
stream.Flush();
......
This source diff could not be displayed because it is too large. You can view the blob instead.
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<publisherPolicy apply="yes" />
<probing privatePath="lib" />
</assemblyBinding>
</runtime>
</configuration>
\ No newline at end of file
<?xml version="1.0"?>
<doc>
<assembly>
<name>Emgu.CV.UI</name>
</assembly>
<members>
<member name="T:Emgu.CV.UI.HistogramBox">
<summary>
The control that is used to display histogram
</summary>
</member>
<member name="M:Emgu.CV.UI.HistogramBox.#ctor">
<summary>
Construct a histogram control
</summary>
</member>
<member name="P:Emgu.CV.UI.HistogramBox.ZedGraphControl">
<summary>
Get the zedgraph control from this histogram control
</summary>
</member>
<member name="M:Emgu.CV.UI.HistogramBox.AddHistogram(System.String,System.Drawing.Color,Emgu.CV.Mat,System.Int32,System.Single[])">
<summary>
Add a plot of the 1D histogram. You should call the Refresh() function to update the control after all modification is complete.
</summary>
<param name="name">The name of the histogram</param>
<param name="color">The drawing color</param>
<param name="histogram">The 1D histogram to be drawn</param>
<param name="binSize">The size of the bin</param>
<param name="ranges">The ranges</param>
</member>
<member name="M:Emgu.CV.UI.HistogramBox.GenerateHistograms(Emgu.CV.IImage,System.Int32)">
<summary>
Generate histograms for the image. One histogram is generated for each color channel.
You will need to call the Refresh function to do the painting afterward.
</summary>
<param name="image">The image to generate histogram from</param>
<param name="numberOfBins">The number of bins for each histogram</param>
</member>
<member name="M:Emgu.CV.UI.HistogramBox.ClearHistogram">
<summary>
Remove all the histogram from the control. You should call the Refresh() function to update the control after all modification is complete.
</summary>
</member>
<member name="M:Emgu.CV.UI.HistogramBox.Refresh">
<summary>
Paint the histogram
</summary>
</member>
<member name="F:Emgu.CV.UI.HistogramBox.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Emgu.CV.UI.HistogramBox.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:Emgu.CV.UI.HistogramBox.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:Emgu.CV.UI.HistogramViewer">
<summary>
A view for histogram
</summary>
</member>
<member name="M:Emgu.CV.UI.HistogramViewer.#ctor">
<summary>
A histogram viewer
</summary>
</member>
<member name="M:Emgu.CV.UI.HistogramViewer.Show(Emgu.CV.IImage)">
<summary>
Display the histograms of the specific image
</summary>
<param name="image">The image to retrieve histogram from</param>
</member>
<member name="M:Emgu.CV.UI.HistogramViewer.Show(Emgu.CV.IImage,System.Int32)">
<summary>
Display the histograms of the specific image
</summary>
<param name="image">The image to retrieve histogram from</param>
<param name="numberOfBins">The number of bins in the histogram</param>
</member>
<member name="P:Emgu.CV.UI.HistogramViewer.HistogramCtrl">
<summary>
Get the histogram control of this viewer
</summary>
</member>
<member name="F:Emgu.CV.UI.HistogramViewer.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Emgu.CV.UI.HistogramViewer.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:Emgu.CV.UI.HistogramViewer.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:Emgu.CV.UI.ImageBox">
<summary>
An image box is a user control that is similar to picture box, but display Emgu CV IImage and provides enhenced functionalities.
</summary>
</member>
<member name="F:Emgu.CV.UI.ImageBox._image">
<summary>
The image that is setted throught the Image property
</summary>
</member>
<member name="F:Emgu.CV.UI.ImageBox._displayedImage">
<summary>
The image that is displayed
</summary>
</member>
<member name="F:Emgu.CV.UI.ImageBox._typeToToolStripMenuItemsDictionary">
<summary>
A cache to store the ToolStripMenuItems for different types of images
</summary>
</member>
<member name="F:Emgu.CV.UI.ImageBox._operationLists">
<summary>
The list of operations binded to this ImageBox
</summary>
</member>
<member name="F:Emgu.CV.UI.ImageBox._timerStartTime">
<summary>
Timer used for caculating the frame rate
</summary>
</member>
<member name="F:Emgu.CV.UI.ImageBox._imagesReceivedSinceCounterStart">
<summary>
One of the parameters used for caculating the frame rate
</summary>
</member>
<member name="M:Emgu.CV.UI.ImageBox.#ctor">
<summary>
Create a ImageBox
</summary>
</member>
<member name="P:Emgu.CV.UI.ImageBox.FunctionalMode">
<summary>
Get or set the functional mode for the ImageBox
</summary>
</member>
<member name="E:Emgu.CV.UI.ImageBox.OnFunctionalModeChanged">
<summary>
The event which will be trigerred when functional mode is changed
</summary>
</member>
<member name="P:Emgu.CV.UI.ImageBox.Image">
<summary>
Set the image for this image box
</summary>
</member>
<member name="P:Emgu.CV.UI.ImageBox.DisplayedImage">
<summary>
The image that is being displayed. It's the Image following by some user defined image operation
</summary>
</member>
<member name="M:Emgu.CV.UI.ImageBox.PushOperation(Emgu.CV.UI.Operation)">
<summary>
Push the specific operation to the operation collection
</summary>
<param name="operation">The operation to be pushed onto the operation collection</param>
</member>
<member name="M:Emgu.CV.UI.ImageBox.ClearOperation">
<summary>
Remove all the operations from the collection
</summary>
</member>
<member name="M:Emgu.CV.UI.ImageBox.PopOperation">
<summary>
Remove the last added operation
</summary>
</member>
<member name="T:Emgu.CV.UI.ImageBox.FunctionalModeOption">
<summary>
The functional mode for ImageBox
</summary>
</member>
<member name="F:Emgu.CV.UI.ImageBox.FunctionalModeOption.Minimum">
<summary>
The ImageBox is only used for displaying image.
No right-click menu nor Pan/Zoom available
</summary>
</member>
<member name="F:Emgu.CV.UI.ImageBox.FunctionalModeOption.RightClickMenu">
<summary>
Enable the right click menu
</summary>
</member>
<member name="F:Emgu.CV.UI.ImageBox.FunctionalModeOption.PanAndZoom">
<summary>
Enable Pan and Zoom
</summary>
</member>
<member name="F:Emgu.CV.UI.ImageBox.FunctionalModeOption.Everything">
<summary>
Support for the right click menu, Pan and Zoom
</summary>
</member>
<member name="M:Emgu.CV.UI.ImageBox.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="F:Emgu.CV.UI.ImageBox.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Emgu.CV.UI.ImageBox.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:Emgu.CV.UI.ImageProperty">
<summary>
The control to display image properties
</summary>
</member>
<member name="M:Emgu.CV.UI.ImageProperty.#ctor">
<summary>
Create a ImageProperty control
</summary>
</member>
<member name="P:Emgu.CV.UI.ImageProperty.ImageBox">
<summary>
The parent imagebox for this property panel
</summary>
</member>
<member name="M:Emgu.CV.UI.ImageProperty.SetMousePositionOnImage(System.Drawing.Point)">
<summary>
Set the mouse position over the image.
It also set the color intensity of the pixel on the image where is mouse is at
</summary>
<param name="location">The location of the mouse on the image</param>
</member>
<member name="M:Emgu.CV.UI.ImageProperty.SetOperations(System.Collections.Generic.List{Emgu.CV.UI.Operation})">
<summary>
Set the description of the operation view
</summary>
</member>
<member name="P:Emgu.CV.UI.ImageProperty.FramesPerSecondText">
<summary>
Set the frame rate
</summary>
</member>
<member name="M:Emgu.CV.UI.ImageProperty.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="F:Emgu.CV.UI.ImageProperty.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Emgu.CV.UI.ImageProperty.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:Emgu.CV.UI.ImageViewer">
<summary>
The Image viewer that display IImage
</summary>
</member>
<member name="M:Emgu.CV.UI.ImageViewer.#ctor">
<summary>
Create an ImageViewer
</summary>
</member>
<member name="M:Emgu.CV.UI.ImageViewer.#ctor(Emgu.CV.IImage)">
<summary>
Create an ImageViewer from the specific <paramref name="image"/>
</summary>
<param name="image">The image to be displayed in this viewer</param>
</member>
<member name="M:Emgu.CV.UI.ImageViewer.#ctor(Emgu.CV.IImage,System.String)">
<summary>
Create an ImageViewer from the specific <paramref name="image"/>, using <paramref name="imageName"/> as window name
</summary>
<param name="image">The image to be displayed</param>
<param name="imageName">The name of the image</param>
</member>
<member name="P:Emgu.CV.UI.ImageViewer.Image">
<summary>
Get or Set the image in this ImageViewer
</summary>
</member>
<member name="P:Emgu.CV.UI.ImageViewer.ImageBox">
<summary>
Get the image box hosted in this viewer
</summary>
</member>
<member name="M:Emgu.CV.UI.ImageViewer.Show(Emgu.CV.IImage)">
<summary>
Create a ImageViewer with the specific image and show it.
</summary>
<param name="image">The image to be displayed in ImageViewer</param>
</member>
<member name="M:Emgu.CV.UI.ImageViewer.Show(Emgu.CV.IImage,System.String)">
<summary>
Create a ImageViewer with the specific image and show it.
</summary>
<param name="image">The image to be displayed in ImageViewer</param>
<param name="windowName">The name of the window</param>
</member>
<member name="F:Emgu.CV.UI.ImageViewer.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Emgu.CV.UI.ImageViewer.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:Emgu.CV.UI.ImageViewer.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:Emgu.CV.UI.MatrixBox">
<summary>
A control that is used to visualize a matrix
</summary>
</member>
<member name="M:Emgu.CV.UI.MatrixBox.#ctor">
<summary>
Create a MatrixBox
</summary>
</member>
<member name="P:Emgu.CV.UI.MatrixBox.Matrix">
<summary>
Get or Set the Matrix&lt;TDepth&gt; object; of this MatrixBox
</summary>
</member>
<member name="F:Emgu.CV.UI.MatrixBox.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Emgu.CV.UI.MatrixBox.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:Emgu.CV.UI.MatrixBox.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:Emgu.CV.UI.MatrixViewer">
<summary>
A MatrixViewer that is used to visualize a matrix
</summary>
</member>
<member name="M:Emgu.CV.UI.MatrixViewer.#ctor">
<summary>
Create a MatrixViewer
</summary>
</member>
<member name="P:Emgu.CV.UI.MatrixViewer.Matrix">
<summary>
Get or Set the Matrix&lt;&gt; object; for this MatrixViewer
</summary>
</member>
<member name="F:Emgu.CV.UI.MatrixViewer.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Emgu.CV.UI.MatrixViewer.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:Emgu.CV.UI.MatrixViewer.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:Emgu.CV.UI.Operation">
<summary>
An operation contains the MethodInfo and the methods parameters. It provides a way to invoke a specific method with the specific parameters.
</summary>
</member>
<member name="P:Emgu.CV.UI.Operation.Method">
<summary>
The MethodInfo
</summary>
</member>
<member name="P:Emgu.CV.UI.Operation.Parameters">
<summary>
The parameters for this method
</summary>
</member>
<member name="M:Emgu.CV.UI.Operation.#ctor(System.Reflection.MethodInfo,System.Object[])">
<summary>
Create an operation using the specific method and parameters
</summary>
<param name="mi">The method info</param>
<param name="parameters">The parameters for this method</param>
</member>
<member name="M:Emgu.CV.UI.Operation.InvokeMethod(System.Object)">
<summary>
Call the specific method with the specific parameters on the provided <paramref name="instance"/>
</summary>
<param name="instance">The instance to call the method</param>
<returns></returns>
</member>
<member name="M:Emgu.CV.UI.Operation.ToString">
<summary>
Represent this operation as a string
</summary>
<returns></returns>
</member>
<member name="M:Emgu.CV.UI.Operation.ToCode(Emgu.Util.TypeEnum.ProgrammingLanguage)">
<summary>
Represent this operation as code
</summary>
<returns>The source code</returns>
</member>
<member name="T:Emgu.CV.UI.OperationsView">
<summary>
A user control to display the operations
</summary>
</member>
<member name="M:Emgu.CV.UI.OperationsView.#ctor">
<summary>
Constructor
</summary>
</member>
<member name="P:Emgu.CV.UI.OperationsView.Language">
<summary>
Set the programming language for this Operation View
</summary>
</member>
<member name="M:Emgu.CV.UI.OperationsView.DisplayOperations(System.Collections.Generic.List{Emgu.CV.UI.Operation})">
<summary>
Display the operations
</summary>
<param name="operations">The operations to be displayed</param>
</member>
<member name="F:Emgu.CV.UI.OperationsView.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Emgu.CV.UI.OperationsView.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:Emgu.CV.UI.OperationsView.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:Emgu.CV.UI.PanAndZoomPictureBox">
<summary>
A picture box with pan and zoom functionality
</summary>
</member>
<member name="F:Emgu.CV.UI.PanAndZoomPictureBox._zoomScale">
<summary>
The zoom scale of the image to be displayed
</summary>
</member>
<member name="F:Emgu.CV.UI.PanAndZoomPictureBox.ZoomLevels">
<summary>
The available zoom levels for the displayed image
</summary>
</member>
<member name="M:Emgu.CV.UI.PanAndZoomPictureBox.#ctor">
<summary>
Create a picture box with pan and zoom functionality
</summary>
</member>
<member name="P:Emgu.CV.UI.PanAndZoomPictureBox.PanableAndZoomable">
<summary>
Get or Set the property to enable(disable) Pan and Zoom
</summary>
</member>
<member name="E:Emgu.CV.UI.PanAndZoomPictureBox.OnZoomScaleChange">
<summary>
The event to fire when the zoom scale is changed
</summary>
</member>
<member name="P:Emgu.CV.UI.PanAndZoomPictureBox.InterpolationMode">
<summary>
Get or Set the interpolation mode for zooming operation
</summary>
</member>
<member name="M:Emgu.CV.UI.PanAndZoomPictureBox.OnPaint(System.Windows.Forms.PaintEventArgs)">
<summary>
Paint the image
</summary>
<param name="pe">The paint event</param>
</member>
<member name="P:Emgu.CV.UI.PanAndZoomPictureBox.HorizontalScrollBar">
<summary>
Get the horizontal scroll bar from this control
</summary>
</member>
<member name="P:Emgu.CV.UI.PanAndZoomPictureBox.VerticalScrollBar">
<summary>
Get the vertical scroll bar of this control
</summary>
</member>
<member name="M:Emgu.CV.UI.PanAndZoomPictureBox.OnMouseMove(System.Object,System.Windows.Forms.MouseEventArgs)">
<summary>
Used for tracking the mouse position on the image
</summary>
<param name="sender"></param>
<param name="e"></param>
</member>
<member name="M:Emgu.CV.UI.PanAndZoomPictureBox.GetViewSize">
<summary>
Get the size of the view area
</summary>
<returns>The size of the view area</returns>
</member>
<member name="M:Emgu.CV.UI.PanAndZoomPictureBox.GetImageSize">
<summary>
Get the size of the image
</summary>
<returns>The size of the image</returns>
</member>
<member name="M:Emgu.CV.UI.PanAndZoomPictureBox.Min(System.Drawing.Size,System.Drawing.Size)">
<summary>
Get the minimum of the two sizes
</summary>
<param name="s1">The first size</param>
<param name="s2">The second size</param>
<returns>The minimum of the two sizes</returns>
</member>
<member name="M:Emgu.CV.UI.PanAndZoomPictureBox.DrawReversibleRectangle(System.Drawing.Rectangle)">
<summary>
Draw a reversible rectangle on the control.
</summary>
<param name="rect">The rectangle using the control's coordinate system</param>
</member>
<member name="M:Emgu.CV.UI.PanAndZoomPictureBox.GetRectangle(System.Drawing.Point,System.Drawing.Point)">
<summary>
Get the rectangle defined by the two points on the control
</summary>
<param name="p1">The first point on the control</param>
<param name="p2">The second point on the control</param>
<returns>the rectangle defined by the two points</returns>
</member>
<member name="P:Emgu.CV.UI.PanAndZoomPictureBox.ZoomScale">
<summary>
Get or Set the zoom scale
</summary>
</member>
<member name="M:Emgu.CV.UI.PanAndZoomPictureBox.SetZoomScale(System.Double,System.Drawing.Point)">
<summary>
Set the new zoom scale for the displayed image
</summary>
<param name="zoomScale">The new zoom scale</param>
<param name="fixPoint">The point to be fixed, in display coordinate</param>
</member>
<member name="T:Emgu.CV.UI.ParameterInputDialog">
<summary>
The dialog to ask user for parameters to the specific method
</summary>
</member>
<member name="F:Emgu.CV.UI.ParameterInputDialog._paramValue">
<summary>
The List of parameter values
</summary>
</member>
<member name="F:Emgu.CV.UI.ParameterInputDialog._paramInfo">
<summary>
The array of parameter info
</summary>
</member>
<member name="P:Emgu.CV.UI.ParameterInputDialog.Parameters">
<summary>
Get the parameters obtained by this parameter input dialog
</summary>
</member>
<member name="M:Emgu.CV.UI.ParameterInputDialog.ParamInputPanel.GetValue">
<summary>
Return the value of the parameter input panel, if unable to retrieve value, return null
</summary>
<returns>The value of the parameter input panel, if unable to retrieve value, return null</returns>
</member>
<member name="P:Emgu.CV.UI.ParameterInputDialog.ParamInputPanel.GetParamFunction">
<summary>
The function used to obtain the parameter from this input panel
</summary>
</member>
<member name="M:Emgu.CV.UI.ParameterInputDialog.ParseParameterName(System.Reflection.ParameterInfo)">
<summary>
Get the name of the parameter
</summary>
<param name="param">the parameter</param>
<returns>the name of the parameter</returns>
</member>
<member name="M:Emgu.CV.UI.ParameterInputDialog.CreatePanelForParameter(System.Reflection.ParameterInfo,System.Object)">
<summary>
Create a panel for the specific parameter
</summary>
<param name="param">the parameter to create panel for</param>
<param name="defaultValue">The default value for the parameter</param>
<returns>the panel</returns>
</member>
<member name="M:Emgu.CV.UI.ParameterInputDialog.GetParams(System.Reflection.MethodInfo,System.Object[])">
<summary>
Obtain the parameters for <paramref name="method"/> and put them in <paramref name="defaultParameterValues"/>
</summary>
<param name="method">The method to Obtain parameters from</param>
<param name="defaultParameterValues">The list that will be used as the storage for the retrieved parameters, if it contains elements, those elements will be used as default value</param>
<returns>True if successed, false otherwise</returns>
</member>
<member name="F:Emgu.CV.UI.ParameterInputDialog.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Emgu.CV.UI.ParameterInputDialog.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:Emgu.CV.UI.ParameterInputDialog.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:Emgu.CV.UI.Properties.StringTable">
<summary>
A strongly-typed resource class, for looking up localized strings, etc.
</summary>
</member>
<member name="P:Emgu.CV.UI.Properties.StringTable.ResourceManager">
<summary>
Returns the cached ResourceManager instance used by this class.
</summary>
</member>
<member name="P:Emgu.CV.UI.Properties.StringTable.Culture">
<summary>
Overrides the current thread's CurrentUICulture property for all
resource lookups using this strongly typed resource class.
</summary>
</member>
<member name="P:Emgu.CV.UI.Properties.StringTable.Cancel">
<summary>
Looks up a localized string similar to Cancel.
</summary>
</member>
<member name="P:Emgu.CV.UI.Properties.StringTable.Count">
<summary>
Looks up a localized string similar to Count.
</summary>
</member>
<member name="P:Emgu.CV.UI.Properties.StringTable.DefaultHistogramTitle">
<summary>
Looks up a localized string similar to Histogram.
</summary>
</member>
<member name="P:Emgu.CV.UI.Properties.StringTable.File">
<summary>
Looks up a localized string similar to File.
</summary>
</member>
<member name="P:Emgu.CV.UI.Properties.StringTable.Filters">
<summary>
Looks up a localized string similar to Filters.
</summary>
</member>
<member name="P:Emgu.CV.UI.Properties.StringTable.LoadImage">
<summary>
Looks up a localized string similar to Load Image....
</summary>
</member>
<member name="P:Emgu.CV.UI.Properties.StringTable.OK">
<summary>
Looks up a localized string similar to OK.
</summary>
</member>
<member name="P:Emgu.CV.UI.Properties.StringTable.Only1DHistogramSupported">
<summary>
Looks up a localized string similar to Only 1D histogram is supported.
</summary>
</member>
<member name="P:Emgu.CV.UI.Properties.StringTable.ParameterIsInvalid">
<summary>
Looks up a localized string similar to Parameter {0} is invalid..
</summary>
</member>
<member name="P:Emgu.CV.UI.Properties.StringTable.ParameterTypeIsNotSupported">
<summary>
Looks up a localized string similar to Parameter type &apos;{0}&apos; is not supported.
</summary>
</member>
<member name="P:Emgu.CV.UI.Properties.StringTable.PleaseLoadAnImageFirst">
<summary>
Looks up a localized string similar to Please load an image first.
</summary>
</member>
<member name="P:Emgu.CV.UI.Properties.StringTable.Property">
<summary>
Looks up a localized string similar to Property.
</summary>
</member>
<member name="P:Emgu.CV.UI.Properties.StringTable.SaveAs">
<summary>
Looks up a localized string similar to Save As....
</summary>
</member>
<member name="P:Emgu.CV.UI.Properties.StringTable.SaveImageDialogText">
<summary>
Looks up a localized string similar to File Saving.
</summary>
</member>
<member name="P:Emgu.CV.UI.Properties.StringTable.Unknown">
<summary>
Looks up a localized string similar to Unknown.
</summary>
</member>
<member name="P:Emgu.CV.UI.Properties.StringTable.UnZoom">
<summary>
Looks up a localized string similar to Un-Zoom.
</summary>
</member>
<member name="P:Emgu.CV.UI.Properties.StringTable.Value">
<summary>
Looks up a localized string similar to Value.
</summary>
</member>
<member name="P:Emgu.CV.UI.Properties.StringTable.Zoom">
<summary>
Looks up a localized string similar to Zoom.
</summary>
</member>
<member name="P:Emgu.CV.UI.Properties.StringTable.ZoomIn">
<summary>
Looks up a localized string similar to Zoom In.
</summary>
</member>
<member name="P:Emgu.CV.UI.Properties.StringTable.ZoomOut">
<summary>
Looks up a localized string similar to Zoom Out.
</summary>
</member>
<member name="T:Emgu.CV.UI.ImagePropertyDialog">
<summary>
A dialog to display the property of an image
</summary>
</member>
<member name="M:Emgu.CV.UI.ImagePropertyDialog.#ctor(Emgu.CV.UI.ImageBox)">
<summary>
Constructor
</summary>
</member>
<member name="P:Emgu.CV.UI.ImagePropertyDialog.ImagePropertyControl">
<summary>
Get the image property panel
</summary>
</member>
<member name="F:Emgu.CV.UI.ImagePropertyDialog.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Emgu.CV.UI.ImagePropertyDialog.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:Emgu.CV.UI.ImagePropertyDialog.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
</members>
</doc>
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{"ROI":{"X":1143,"Y":185,"Width":377,"Height":83}}
{
"Host": "192.168.6.59",
"Port": 80,
"Resource": "recognition"
}
\ No newline at end of file
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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<publisherPolicy apply="yes" />
<probing privatePath="lib" />
</assemblyBinding>
</runtime>
</configuration>
\ No newline at end of file
<?xml version="1.0"?>
<doc>
<assembly>
<name>Emgu.CV.UI</name>
</assembly>
<members>
<member name="T:Emgu.CV.UI.HistogramBox">
<summary>
The control that is used to display histogram
</summary>
</member>
<member name="M:Emgu.CV.UI.HistogramBox.#ctor">
<summary>
Construct a histogram control
</summary>
</member>
<member name="P:Emgu.CV.UI.HistogramBox.ZedGraphControl">
<summary>
Get the zedgraph control from this histogram control
</summary>
</member>
<member name="M:Emgu.CV.UI.HistogramBox.AddHistogram(System.String,System.Drawing.Color,Emgu.CV.Mat,System.Int32,System.Single[])">
<summary>
Add a plot of the 1D histogram. You should call the Refresh() function to update the control after all modification is complete.
</summary>
<param name="name">The name of the histogram</param>
<param name="color">The drawing color</param>
<param name="histogram">The 1D histogram to be drawn</param>
<param name="binSize">The size of the bin</param>
<param name="ranges">The ranges</param>
</member>
<member name="M:Emgu.CV.UI.HistogramBox.GenerateHistograms(Emgu.CV.IImage,System.Int32)">
<summary>
Generate histograms for the image. One histogram is generated for each color channel.
You will need to call the Refresh function to do the painting afterward.
</summary>
<param name="image">The image to generate histogram from</param>
<param name="numberOfBins">The number of bins for each histogram</param>
</member>
<member name="M:Emgu.CV.UI.HistogramBox.ClearHistogram">
<summary>
Remove all the histogram from the control. You should call the Refresh() function to update the control after all modification is complete.
</summary>
</member>
<member name="M:Emgu.CV.UI.HistogramBox.Refresh">
<summary>
Paint the histogram
</summary>
</member>
<member name="F:Emgu.CV.UI.HistogramBox.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Emgu.CV.UI.HistogramBox.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:Emgu.CV.UI.HistogramBox.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:Emgu.CV.UI.HistogramViewer">
<summary>
A view for histogram
</summary>
</member>
<member name="M:Emgu.CV.UI.HistogramViewer.#ctor">
<summary>
A histogram viewer
</summary>
</member>
<member name="M:Emgu.CV.UI.HistogramViewer.Show(Emgu.CV.IImage)">
<summary>
Display the histograms of the specific image
</summary>
<param name="image">The image to retrieve histogram from</param>
</member>
<member name="M:Emgu.CV.UI.HistogramViewer.Show(Emgu.CV.IImage,System.Int32)">
<summary>
Display the histograms of the specific image
</summary>
<param name="image">The image to retrieve histogram from</param>
<param name="numberOfBins">The number of bins in the histogram</param>
</member>
<member name="P:Emgu.CV.UI.HistogramViewer.HistogramCtrl">
<summary>
Get the histogram control of this viewer
</summary>
</member>
<member name="F:Emgu.CV.UI.HistogramViewer.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Emgu.CV.UI.HistogramViewer.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:Emgu.CV.UI.HistogramViewer.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:Emgu.CV.UI.ImageBox">
<summary>
An image box is a user control that is similar to picture box, but display Emgu CV IImage and provides enhenced functionalities.
</summary>
</member>
<member name="F:Emgu.CV.UI.ImageBox._image">
<summary>
The image that is setted throught the Image property
</summary>
</member>
<member name="F:Emgu.CV.UI.ImageBox._displayedImage">
<summary>
The image that is displayed
</summary>
</member>
<member name="F:Emgu.CV.UI.ImageBox._typeToToolStripMenuItemsDictionary">
<summary>
A cache to store the ToolStripMenuItems for different types of images
</summary>
</member>
<member name="F:Emgu.CV.UI.ImageBox._operationLists">
<summary>
The list of operations binded to this ImageBox
</summary>
</member>
<member name="F:Emgu.CV.UI.ImageBox._timerStartTime">
<summary>
Timer used for caculating the frame rate
</summary>
</member>
<member name="F:Emgu.CV.UI.ImageBox._imagesReceivedSinceCounterStart">
<summary>
One of the parameters used for caculating the frame rate
</summary>
</member>
<member name="M:Emgu.CV.UI.ImageBox.#ctor">
<summary>
Create a ImageBox
</summary>
</member>
<member name="P:Emgu.CV.UI.ImageBox.FunctionalMode">
<summary>
Get or set the functional mode for the ImageBox
</summary>
</member>
<member name="E:Emgu.CV.UI.ImageBox.OnFunctionalModeChanged">
<summary>
The event which will be trigerred when functional mode is changed
</summary>
</member>
<member name="P:Emgu.CV.UI.ImageBox.Image">
<summary>
Set the image for this image box
</summary>
</member>
<member name="P:Emgu.CV.UI.ImageBox.DisplayedImage">
<summary>
The image that is being displayed. It's the Image following by some user defined image operation
</summary>
</member>
<member name="M:Emgu.CV.UI.ImageBox.PushOperation(Emgu.CV.UI.Operation)">
<summary>
Push the specific operation to the operation collection
</summary>
<param name="operation">The operation to be pushed onto the operation collection</param>
</member>
<member name="M:Emgu.CV.UI.ImageBox.ClearOperation">
<summary>
Remove all the operations from the collection
</summary>
</member>
<member name="M:Emgu.CV.UI.ImageBox.PopOperation">
<summary>
Remove the last added operation
</summary>
</member>
<member name="T:Emgu.CV.UI.ImageBox.FunctionalModeOption">
<summary>
The functional mode for ImageBox
</summary>
</member>
<member name="F:Emgu.CV.UI.ImageBox.FunctionalModeOption.Minimum">
<summary>
The ImageBox is only used for displaying image.
No right-click menu nor Pan/Zoom available
</summary>
</member>
<member name="F:Emgu.CV.UI.ImageBox.FunctionalModeOption.RightClickMenu">
<summary>
Enable the right click menu
</summary>
</member>
<member name="F:Emgu.CV.UI.ImageBox.FunctionalModeOption.PanAndZoom">
<summary>
Enable Pan and Zoom
</summary>
</member>
<member name="F:Emgu.CV.UI.ImageBox.FunctionalModeOption.Everything">
<summary>
Support for the right click menu, Pan and Zoom
</summary>
</member>
<member name="M:Emgu.CV.UI.ImageBox.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="F:Emgu.CV.UI.ImageBox.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Emgu.CV.UI.ImageBox.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:Emgu.CV.UI.ImageProperty">
<summary>
The control to display image properties
</summary>
</member>
<member name="M:Emgu.CV.UI.ImageProperty.#ctor">
<summary>
Create a ImageProperty control
</summary>
</member>
<member name="P:Emgu.CV.UI.ImageProperty.ImageBox">
<summary>
The parent imagebox for this property panel
</summary>
</member>
<member name="M:Emgu.CV.UI.ImageProperty.SetMousePositionOnImage(System.Drawing.Point)">
<summary>
Set the mouse position over the image.
It also set the color intensity of the pixel on the image where is mouse is at
</summary>
<param name="location">The location of the mouse on the image</param>
</member>
<member name="M:Emgu.CV.UI.ImageProperty.SetOperations(System.Collections.Generic.List{Emgu.CV.UI.Operation})">
<summary>
Set the description of the operation view
</summary>
</member>
<member name="P:Emgu.CV.UI.ImageProperty.FramesPerSecondText">
<summary>
Set the frame rate
</summary>
</member>
<member name="M:Emgu.CV.UI.ImageProperty.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="F:Emgu.CV.UI.ImageProperty.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Emgu.CV.UI.ImageProperty.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:Emgu.CV.UI.ImageViewer">
<summary>
The Image viewer that display IImage
</summary>
</member>
<member name="M:Emgu.CV.UI.ImageViewer.#ctor">
<summary>
Create an ImageViewer
</summary>
</member>
<member name="M:Emgu.CV.UI.ImageViewer.#ctor(Emgu.CV.IImage)">
<summary>
Create an ImageViewer from the specific <paramref name="image"/>
</summary>
<param name="image">The image to be displayed in this viewer</param>
</member>
<member name="M:Emgu.CV.UI.ImageViewer.#ctor(Emgu.CV.IImage,System.String)">
<summary>
Create an ImageViewer from the specific <paramref name="image"/>, using <paramref name="imageName"/> as window name
</summary>
<param name="image">The image to be displayed</param>
<param name="imageName">The name of the image</param>
</member>
<member name="P:Emgu.CV.UI.ImageViewer.Image">
<summary>
Get or Set the image in this ImageViewer
</summary>
</member>
<member name="P:Emgu.CV.UI.ImageViewer.ImageBox">
<summary>
Get the image box hosted in this viewer
</summary>
</member>
<member name="M:Emgu.CV.UI.ImageViewer.Show(Emgu.CV.IImage)">
<summary>
Create a ImageViewer with the specific image and show it.
</summary>
<param name="image">The image to be displayed in ImageViewer</param>
</member>
<member name="M:Emgu.CV.UI.ImageViewer.Show(Emgu.CV.IImage,System.String)">
<summary>
Create a ImageViewer with the specific image and show it.
</summary>
<param name="image">The image to be displayed in ImageViewer</param>
<param name="windowName">The name of the window</param>
</member>
<member name="F:Emgu.CV.UI.ImageViewer.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Emgu.CV.UI.ImageViewer.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:Emgu.CV.UI.ImageViewer.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:Emgu.CV.UI.MatrixBox">
<summary>
A control that is used to visualize a matrix
</summary>
</member>
<member name="M:Emgu.CV.UI.MatrixBox.#ctor">
<summary>
Create a MatrixBox
</summary>
</member>
<member name="P:Emgu.CV.UI.MatrixBox.Matrix">
<summary>
Get or Set the Matrix&lt;TDepth&gt; object; of this MatrixBox
</summary>
</member>
<member name="F:Emgu.CV.UI.MatrixBox.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Emgu.CV.UI.MatrixBox.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:Emgu.CV.UI.MatrixBox.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:Emgu.CV.UI.MatrixViewer">
<summary>
A MatrixViewer that is used to visualize a matrix
</summary>
</member>
<member name="M:Emgu.CV.UI.MatrixViewer.#ctor">
<summary>
Create a MatrixViewer
</summary>
</member>
<member name="P:Emgu.CV.UI.MatrixViewer.Matrix">
<summary>
Get or Set the Matrix&lt;&gt; object; for this MatrixViewer
</summary>
</member>
<member name="F:Emgu.CV.UI.MatrixViewer.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Emgu.CV.UI.MatrixViewer.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:Emgu.CV.UI.MatrixViewer.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:Emgu.CV.UI.Operation">
<summary>
An operation contains the MethodInfo and the methods parameters. It provides a way to invoke a specific method with the specific parameters.
</summary>
</member>
<member name="P:Emgu.CV.UI.Operation.Method">
<summary>
The MethodInfo
</summary>
</member>
<member name="P:Emgu.CV.UI.Operation.Parameters">
<summary>
The parameters for this method
</summary>
</member>
<member name="M:Emgu.CV.UI.Operation.#ctor(System.Reflection.MethodInfo,System.Object[])">
<summary>
Create an operation using the specific method and parameters
</summary>
<param name="mi">The method info</param>
<param name="parameters">The parameters for this method</param>
</member>
<member name="M:Emgu.CV.UI.Operation.InvokeMethod(System.Object)">
<summary>
Call the specific method with the specific parameters on the provided <paramref name="instance"/>
</summary>
<param name="instance">The instance to call the method</param>
<returns></returns>
</member>
<member name="M:Emgu.CV.UI.Operation.ToString">
<summary>
Represent this operation as a string
</summary>
<returns></returns>
</member>
<member name="M:Emgu.CV.UI.Operation.ToCode(Emgu.Util.TypeEnum.ProgrammingLanguage)">
<summary>
Represent this operation as code
</summary>
<returns>The source code</returns>
</member>
<member name="T:Emgu.CV.UI.OperationsView">
<summary>
A user control to display the operations
</summary>
</member>
<member name="M:Emgu.CV.UI.OperationsView.#ctor">
<summary>
Constructor
</summary>
</member>
<member name="P:Emgu.CV.UI.OperationsView.Language">
<summary>
Set the programming language for this Operation View
</summary>
</member>
<member name="M:Emgu.CV.UI.OperationsView.DisplayOperations(System.Collections.Generic.List{Emgu.CV.UI.Operation})">
<summary>
Display the operations
</summary>
<param name="operations">The operations to be displayed</param>
</member>
<member name="F:Emgu.CV.UI.OperationsView.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Emgu.CV.UI.OperationsView.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:Emgu.CV.UI.OperationsView.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:Emgu.CV.UI.PanAndZoomPictureBox">
<summary>
A picture box with pan and zoom functionality
</summary>
</member>
<member name="F:Emgu.CV.UI.PanAndZoomPictureBox._zoomScale">
<summary>
The zoom scale of the image to be displayed
</summary>
</member>
<member name="F:Emgu.CV.UI.PanAndZoomPictureBox.ZoomLevels">
<summary>
The available zoom levels for the displayed image
</summary>
</member>
<member name="M:Emgu.CV.UI.PanAndZoomPictureBox.#ctor">
<summary>
Create a picture box with pan and zoom functionality
</summary>
</member>
<member name="P:Emgu.CV.UI.PanAndZoomPictureBox.PanableAndZoomable">
<summary>
Get or Set the property to enable(disable) Pan and Zoom
</summary>
</member>
<member name="E:Emgu.CV.UI.PanAndZoomPictureBox.OnZoomScaleChange">
<summary>
The event to fire when the zoom scale is changed
</summary>
</member>
<member name="P:Emgu.CV.UI.PanAndZoomPictureBox.InterpolationMode">
<summary>
Get or Set the interpolation mode for zooming operation
</summary>
</member>
<member name="M:Emgu.CV.UI.PanAndZoomPictureBox.OnPaint(System.Windows.Forms.PaintEventArgs)">
<summary>
Paint the image
</summary>
<param name="pe">The paint event</param>
</member>
<member name="P:Emgu.CV.UI.PanAndZoomPictureBox.HorizontalScrollBar">
<summary>
Get the horizontal scroll bar from this control
</summary>
</member>
<member name="P:Emgu.CV.UI.PanAndZoomPictureBox.VerticalScrollBar">
<summary>
Get the vertical scroll bar of this control
</summary>
</member>
<member name="M:Emgu.CV.UI.PanAndZoomPictureBox.OnMouseMove(System.Object,System.Windows.Forms.MouseEventArgs)">
<summary>
Used for tracking the mouse position on the image
</summary>
<param name="sender"></param>
<param name="e"></param>
</member>
<member name="M:Emgu.CV.UI.PanAndZoomPictureBox.GetViewSize">
<summary>
Get the size of the view area
</summary>
<returns>The size of the view area</returns>
</member>
<member name="M:Emgu.CV.UI.PanAndZoomPictureBox.GetImageSize">
<summary>
Get the size of the image
</summary>
<returns>The size of the image</returns>
</member>
<member name="M:Emgu.CV.UI.PanAndZoomPictureBox.Min(System.Drawing.Size,System.Drawing.Size)">
<summary>
Get the minimum of the two sizes
</summary>
<param name="s1">The first size</param>
<param name="s2">The second size</param>
<returns>The minimum of the two sizes</returns>
</member>
<member name="M:Emgu.CV.UI.PanAndZoomPictureBox.DrawReversibleRectangle(System.Drawing.Rectangle)">
<summary>
Draw a reversible rectangle on the control.
</summary>
<param name="rect">The rectangle using the control's coordinate system</param>
</member>
<member name="M:Emgu.CV.UI.PanAndZoomPictureBox.GetRectangle(System.Drawing.Point,System.Drawing.Point)">
<summary>
Get the rectangle defined by the two points on the control
</summary>
<param name="p1">The first point on the control</param>
<param name="p2">The second point on the control</param>
<returns>the rectangle defined by the two points</returns>
</member>
<member name="P:Emgu.CV.UI.PanAndZoomPictureBox.ZoomScale">
<summary>
Get or Set the zoom scale
</summary>
</member>
<member name="M:Emgu.CV.UI.PanAndZoomPictureBox.SetZoomScale(System.Double,System.Drawing.Point)">
<summary>
Set the new zoom scale for the displayed image
</summary>
<param name="zoomScale">The new zoom scale</param>
<param name="fixPoint">The point to be fixed, in display coordinate</param>
</member>
<member name="T:Emgu.CV.UI.ParameterInputDialog">
<summary>
The dialog to ask user for parameters to the specific method
</summary>
</member>
<member name="F:Emgu.CV.UI.ParameterInputDialog._paramValue">
<summary>
The List of parameter values
</summary>
</member>
<member name="F:Emgu.CV.UI.ParameterInputDialog._paramInfo">
<summary>
The array of parameter info
</summary>
</member>
<member name="P:Emgu.CV.UI.ParameterInputDialog.Parameters">
<summary>
Get the parameters obtained by this parameter input dialog
</summary>
</member>
<member name="M:Emgu.CV.UI.ParameterInputDialog.ParamInputPanel.GetValue">
<summary>
Return the value of the parameter input panel, if unable to retrieve value, return null
</summary>
<returns>The value of the parameter input panel, if unable to retrieve value, return null</returns>
</member>
<member name="P:Emgu.CV.UI.ParameterInputDialog.ParamInputPanel.GetParamFunction">
<summary>
The function used to obtain the parameter from this input panel
</summary>
</member>
<member name="M:Emgu.CV.UI.ParameterInputDialog.ParseParameterName(System.Reflection.ParameterInfo)">
<summary>
Get the name of the parameter
</summary>
<param name="param">the parameter</param>
<returns>the name of the parameter</returns>
</member>
<member name="M:Emgu.CV.UI.ParameterInputDialog.CreatePanelForParameter(System.Reflection.ParameterInfo,System.Object)">
<summary>
Create a panel for the specific parameter
</summary>
<param name="param">the parameter to create panel for</param>
<param name="defaultValue">The default value for the parameter</param>
<returns>the panel</returns>
</member>
<member name="M:Emgu.CV.UI.ParameterInputDialog.GetParams(System.Reflection.MethodInfo,System.Object[])">
<summary>
Obtain the parameters for <paramref name="method"/> and put them in <paramref name="defaultParameterValues"/>
</summary>
<param name="method">The method to Obtain parameters from</param>
<param name="defaultParameterValues">The list that will be used as the storage for the retrieved parameters, if it contains elements, those elements will be used as default value</param>
<returns>True if successed, false otherwise</returns>
</member>
<member name="F:Emgu.CV.UI.ParameterInputDialog.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Emgu.CV.UI.ParameterInputDialog.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:Emgu.CV.UI.ParameterInputDialog.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:Emgu.CV.UI.Properties.StringTable">
<summary>
A strongly-typed resource class, for looking up localized strings, etc.
</summary>
</member>
<member name="P:Emgu.CV.UI.Properties.StringTable.ResourceManager">
<summary>
Returns the cached ResourceManager instance used by this class.
</summary>
</member>
<member name="P:Emgu.CV.UI.Properties.StringTable.Culture">
<summary>
Overrides the current thread's CurrentUICulture property for all
resource lookups using this strongly typed resource class.
</summary>
</member>
<member name="P:Emgu.CV.UI.Properties.StringTable.Cancel">
<summary>
Looks up a localized string similar to Cancel.
</summary>
</member>
<member name="P:Emgu.CV.UI.Properties.StringTable.Count">
<summary>
Looks up a localized string similar to Count.
</summary>
</member>
<member name="P:Emgu.CV.UI.Properties.StringTable.DefaultHistogramTitle">
<summary>
Looks up a localized string similar to Histogram.
</summary>
</member>
<member name="P:Emgu.CV.UI.Properties.StringTable.File">
<summary>
Looks up a localized string similar to File.
</summary>
</member>
<member name="P:Emgu.CV.UI.Properties.StringTable.Filters">
<summary>
Looks up a localized string similar to Filters.
</summary>
</member>
<member name="P:Emgu.CV.UI.Properties.StringTable.LoadImage">
<summary>
Looks up a localized string similar to Load Image....
</summary>
</member>
<member name="P:Emgu.CV.UI.Properties.StringTable.OK">
<summary>
Looks up a localized string similar to OK.
</summary>
</member>
<member name="P:Emgu.CV.UI.Properties.StringTable.Only1DHistogramSupported">
<summary>
Looks up a localized string similar to Only 1D histogram is supported.
</summary>
</member>
<member name="P:Emgu.CV.UI.Properties.StringTable.ParameterIsInvalid">
<summary>
Looks up a localized string similar to Parameter {0} is invalid..
</summary>
</member>
<member name="P:Emgu.CV.UI.Properties.StringTable.ParameterTypeIsNotSupported">
<summary>
Looks up a localized string similar to Parameter type &apos;{0}&apos; is not supported.
</summary>
</member>
<member name="P:Emgu.CV.UI.Properties.StringTable.PleaseLoadAnImageFirst">
<summary>
Looks up a localized string similar to Please load an image first.
</summary>
</member>
<member name="P:Emgu.CV.UI.Properties.StringTable.Property">
<summary>
Looks up a localized string similar to Property.
</summary>
</member>
<member name="P:Emgu.CV.UI.Properties.StringTable.SaveAs">
<summary>
Looks up a localized string similar to Save As....
</summary>
</member>
<member name="P:Emgu.CV.UI.Properties.StringTable.SaveImageDialogText">
<summary>
Looks up a localized string similar to File Saving.
</summary>
</member>
<member name="P:Emgu.CV.UI.Properties.StringTable.Unknown">
<summary>
Looks up a localized string similar to Unknown.
</summary>
</member>
<member name="P:Emgu.CV.UI.Properties.StringTable.UnZoom">
<summary>
Looks up a localized string similar to Un-Zoom.
</summary>
</member>
<member name="P:Emgu.CV.UI.Properties.StringTable.Value">
<summary>
Looks up a localized string similar to Value.
</summary>
</member>
<member name="P:Emgu.CV.UI.Properties.StringTable.Zoom">
<summary>
Looks up a localized string similar to Zoom.
</summary>
</member>
<member name="P:Emgu.CV.UI.Properties.StringTable.ZoomIn">
<summary>
Looks up a localized string similar to Zoom In.
</summary>
</member>
<member name="P:Emgu.CV.UI.Properties.StringTable.ZoomOut">
<summary>
Looks up a localized string similar to Zoom Out.
</summary>
</member>
<member name="T:Emgu.CV.UI.ImagePropertyDialog">
<summary>
A dialog to display the property of an image
</summary>
</member>
<member name="M:Emgu.CV.UI.ImagePropertyDialog.#ctor(Emgu.CV.UI.ImageBox)">
<summary>
Constructor
</summary>
</member>
<member name="P:Emgu.CV.UI.ImagePropertyDialog.ImagePropertyControl">
<summary>
Get the image property panel
</summary>
</member>
<member name="F:Emgu.CV.UI.ImagePropertyDialog.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:Emgu.CV.UI.ImagePropertyDialog.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:Emgu.CV.UI.ImagePropertyDialog.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
</members>
</doc>
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b66c9576fb8ce4f62cb9bb554b89ffd693447181
8b1b907e8c3800c92d408435201aae3d729c7e1f
......@@ -238,3 +238,64 @@ C:\Users\admin\e-eye\ETC_App1\bin\Debug\tr\ZedGraph.resources.dll
C:\Users\admin\e-eye\ETC_App1\bin\Debug\zh-cn\ZedGraph.resources.dll
C:\Users\admin\e-eye\ETC_App1\bin\Debug\zh-tw\ZedGraph.resources.dll
C:\Users\admin\e-eye\ETC_App1\obj\Debug\ETC_App1.csproj.CopyComplete
D:\e-eye\ETC_App1\bin\Debug\x64\concrt140.dll
D:\e-eye\ETC_App1\bin\Debug\x64\cvextern.dll
D:\e-eye\ETC_App1\bin\Debug\x64\msvcp140.dll
D:\e-eye\ETC_App1\bin\Debug\x64\opencv_ffmpeg401_64.dll
D:\e-eye\ETC_App1\bin\Debug\x64\vcruntime140.dll
D:\e-eye\ETC_App1\bin\Debug\x86\concrt140.dll
D:\e-eye\ETC_App1\bin\Debug\x86\cvextern.dll
D:\e-eye\ETC_App1\bin\Debug\x86\msvcp140.dll
D:\e-eye\ETC_App1\bin\Debug\x86\opencv_ffmpeg401.dll
D:\e-eye\ETC_App1\bin\Debug\x86\vcruntime140.dll
D:\e-eye\ETC_App1\bin\Debug\ETC_App1.exe.config
D:\e-eye\ETC_App1\bin\Debug\ETC_App1.exe
D:\e-eye\ETC_App1\bin\Debug\ETC_App1.pdb
D:\e-eye\ETC_App1\bin\Debug\Aspose.BarCode.dll
D:\e-eye\ETC_App1\bin\Debug\Emgu.CV.UI.dll
D:\e-eye\ETC_App1\bin\Debug\Emgu.CV.World.dll
D:\e-eye\ETC_App1\bin\Debug\ICSharpCode.SharpZipLib.dll
D:\e-eye\ETC_App1\bin\Debug\MySql.Data.dll
D:\e-eye\ETC_App1\bin\Debug\Newtonsoft.Json.dll
D:\e-eye\ETC_App1\bin\Debug\NPOI.dll
D:\e-eye\ETC_App1\bin\Debug\NPOI.OOXML.dll
D:\e-eye\ETC_App1\bin\Debug\NPOI.OpenXml4Net.dll
D:\e-eye\ETC_App1\bin\Debug\NPOI.OpenXmlFormats.dll
D:\e-eye\ETC_App1\bin\Debug\RestSharp.dll
D:\e-eye\ETC_App1\bin\Debug\ZedGraph.dll
D:\e-eye\ETC_App1\bin\Debug\Aspose.BarCode.xml
D:\e-eye\ETC_App1\bin\Debug\Emgu.CV.UI.xml
D:\e-eye\ETC_App1\bin\Debug\Emgu.CV.World.xml
D:\e-eye\ETC_App1\bin\Debug\ICSharpCode.SharpZipLib.xml
D:\e-eye\ETC_App1\bin\Debug\MySql.Data.xml
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D:\e-eye\ETC_App1\bin\Debug\ZedGraph.xml
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D:\e-eye\ETC_App1\bin\Debug\es\ZedGraph.resources.dll
D:\e-eye\ETC_App1\bin\Debug\fr\ZedGraph.resources.dll
D:\e-eye\ETC_App1\bin\Debug\hu\ZedGraph.resources.dll
D:\e-eye\ETC_App1\bin\Debug\it\ZedGraph.resources.dll
D:\e-eye\ETC_App1\bin\Debug\ja\ZedGraph.resources.dll
D:\e-eye\ETC_App1\bin\Debug\pt\ZedGraph.resources.dll
D:\e-eye\ETC_App1\bin\Debug\ru\ZedGraph.resources.dll
D:\e-eye\ETC_App1\bin\Debug\sk\ZedGraph.resources.dll
D:\e-eye\ETC_App1\bin\Debug\sv\ZedGraph.resources.dll
D:\e-eye\ETC_App1\bin\Debug\tr\ZedGraph.resources.dll
D:\e-eye\ETC_App1\bin\Debug\zh-cn\ZedGraph.resources.dll
D:\e-eye\ETC_App1\bin\Debug\zh-tw\ZedGraph.resources.dll
D:\e-eye\ETC_App1\obj\Debug\ETC_App1.csprojAssemblyReference.cache
D:\e-eye\ETC_App1\obj\Debug\ETC_App1.ETCBackgroundWorker1.resources
D:\e-eye\ETC_App1\obj\Debug\ETC_App1.ETCBackgroundWorker2.resources
D:\e-eye\ETC_App1\obj\Debug\ETC_App1.ETCBackgroundWorker3.resources
D:\e-eye\ETC_App1\obj\Debug\ETC_App1.ETCPictureBox.resources
D:\e-eye\ETC_App1\obj\Debug\ETC_App1.ETCPictureCheckBox.resources
D:\e-eye\ETC_App1\obj\Debug\ETC_App1.ETCStatusStrip.resources
D:\e-eye\ETC_App1\obj\Debug\ETC_App1.ETCToolStrip.resources
D:\e-eye\ETC_App1\obj\Debug\ETC_App1.Form1.resources
D:\e-eye\ETC_App1\obj\Debug\ETC_App1.Properties.Resources.resources
D:\e-eye\ETC_App1\obj\Debug\ETC_App1.csproj.GenerateResource.cache
D:\e-eye\ETC_App1\obj\Debug\ETC_App1.csproj.CoreCompileInputs.cache
D:\e-eye\ETC_App1\obj\Debug\ETC_App1.csproj.CopyComplete
D:\e-eye\ETC_App1\obj\Debug\ETC_App1.exe
D:\e-eye\ETC_App1\obj\Debug\ETC_App1.pdb
20af047b28ab6c4cf1b6e3c0dd90f71e4169e178
8b1b907e8c3800c92d408435201aae3d729c7e1f
......@@ -26,3 +26,59 @@ C:\Users\SHUO-CHEN\source\repos\NHPBSolution1\ETC_App1\obj\x64\Debug\ETC_App1.cs
C:\Users\SHUO-CHEN\source\repos\NHPBSolution1\ETC_App1\obj\x64\Debug\ETC_App1.csproj.CopyComplete
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D:\e-eye\ETC_App1\bin\x64\Debug\x64\msvcp140.dll
D:\e-eye\ETC_App1\bin\x64\Debug\x64\opencv_ffmpeg401_64.dll
D:\e-eye\ETC_App1\bin\x64\Debug\x64\vcruntime140.dll
D:\e-eye\ETC_App1\bin\x64\Debug\ETC_App1.exe.config
D:\e-eye\ETC_App1\bin\x64\Debug\ETC_App1.exe
D:\e-eye\ETC_App1\bin\x64\Debug\ETC_App1.pdb
D:\e-eye\ETC_App1\bin\x64\Debug\Aspose.BarCode.dll
D:\e-eye\ETC_App1\bin\x64\Debug\Emgu.CV.UI.dll
D:\e-eye\ETC_App1\bin\x64\Debug\Emgu.CV.World.dll
D:\e-eye\ETC_App1\bin\x64\Debug\ICSharpCode.SharpZipLib.dll
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D:\e-eye\ETC_App1\bin\x64\Debug\NPOI.OpenXmlFormats.dll
D:\e-eye\ETC_App1\bin\x64\Debug\RestSharp.dll
D:\e-eye\ETC_App1\bin\x64\Debug\ZedGraph.dll
D:\e-eye\ETC_App1\bin\x64\Debug\Aspose.BarCode.xml
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D:\e-eye\ETC_App1\bin\x64\Debug\ICSharpCode.SharpZipLib.xml
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D:\e-eye\ETC_App1\bin\x64\Debug\fr\ZedGraph.resources.dll
D:\e-eye\ETC_App1\bin\x64\Debug\hu\ZedGraph.resources.dll
D:\e-eye\ETC_App1\bin\x64\Debug\it\ZedGraph.resources.dll
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D:\e-eye\ETC_App1\bin\x64\Debug\sk\ZedGraph.resources.dll
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D:\e-eye\ETC_App1\obj\x64\Debug\ETC_App1.ETCPictureCheckBox.resources
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*
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